Friday, March 31, 2017
Looking at the last year, and what we know about the near future, 40k is heading for change both narratively and mechanically. Disclaimer, I am not privy to any insider information so this is my thoughts based on what has happened and what we know so far, trying to fit pieces of the puzzle. This is my speculation and most will probably be incorrect, but I like thinking about this and hearing what other people think.
Tuesday, March 28, 2017
A little bit of a rant today, but also some tactics. I missed upon my first reading the changes for grenades in close combat against vehicles and MCs. If you are not aware, the main rule book FAQ has ruled that you can only ever use one grenade/melta bomb in close combat per unit. This is a huge nerf for armies that do not rely on strength to destroy vehicles in close combat. What is also frustrating is that this wasn't really a needed nerf, as the armies that relied on it are not the main close combat threats to vehicles. It is what it is.
Saturday, March 25, 2017
Got a game in yesterday, and apologies my camera died so only got crappy pictures from my phone, switched things up and played the cadian battle group. My opponent was playing chaos space marines using black legion and a traitor legion formation. We played maelstrom mission 5, keeping our objectives secret, hammer and anvil deployment. I got to deploy first and go first, he reserved most of his army.
Friday, March 24, 2017
Today, going to do a guest post, as I got sent in some great conversions using the various small arms and Imperial Guard bits available. A few a bit advanced but nothing too hard either. This is from Mad Hawky, and I'll have his info he sent me in italics to distinguish my words from his.
Thursday, March 23, 2017
Well our first big news regarding the upcoming changes to 40k have dropped from Adepticon. Not only rumors but also new Death Guard models have been revealed and Mortarion has pretty much been confirmed as the next Primarch (daemon obviously). As far as 40k, it is looking that we are going to get some Age of Sigmar rules, but also a return of rules from Older Editions of 40k.
Wednesday, March 22, 2017
To continue with the Ogyrn theme, I'll be going over the Ogryn special character, Nork Deddog. Like all the special characters in the codex he is highly priced, but for what he does I think he is not too highly priced, unlike some (looking at you Straken). He can be taken in a CCS as an upgrade, and brings some interesting things to the table
Tuesday, March 21, 2017
Ogryns and Bullgryns, the overcosted elites of the IG. Ogryns especially, they are expensive, have crappy armor, and no real way to get into close combat. Bullgryns, while not being the most points efficient unit, have some actual uses, they are better in CC than Ogryns, and are more survivable and can actually help your army out. I still think both need a pts reduction, but one is at least usable.
Sunday, March 19, 2017
With the gathering storm series at an end, I want to go back and to take a look at the Imperial Characters again and go over the strengths for an Astra Militarum or Tempestus army. There are quite a few good options and a couple are just ok, but workable. I won't go into details of each statline or special rules as I have already done that in previous posts.
Saturday, March 18, 2017
For a little fun, going to look back through time and see which of our beloved codex was the best. Now this might be contentious for some, but really its fun to look back and see how the army has changed over the years. Despite the first few IG codex's we really haven't been plagued with bad books, at least when taken on their own. My personal favorite probably will surprise a few, but at the end of the day its a personal choice and its not all about which book was the Strongest game wise.
Friday, March 17, 2017
Orders. The fundamental cornerstone of the Imperial Guard. Without it, the guard is just a bunch of mortals armed with angry flashlights and protected my reinforced cardboard. With it, an unbreakable wall of armor and flesh and unstoppable light. Mastering orders will bring victory, and it is no easy task to do this, as your army and situations will change, and how you apply your orders will not be the same every time.
Wednesday, March 15, 2017
The somewhat recently released Imperial Agents book has some little gems inside it for the Imperial Guard to consider. For the most part, there is nothing too special with the Sisters or GKs, and the deathwatch is ok, but I'd rather go the allied detachment route for DW than the detachment in the book here. That being said there are a few choices that are strong consideration.
Tuesday, March 14, 2017
GW said that there was going to be many things to come in the near future and here is our first teaser of things to come. Armageddon shadow war is going to be a boxed game, similar to their other recently released boxed games that have been pretty darn good, that is a skirmish game set in the hives of Armageddon. Sound familiar? Well if you are new to the hobby, GW used to have tons of specialist games, but discontinued them a while ago, with them only returning in the last year or so. Necromunda was one of the most popular, set in the myriad hives of the Imperium, with small gangs fighting over turf. It was a small skirmish game. This appears to be its spiritual successor.
Monday, March 13, 2017
Moving on to the rules section, this book has the least amount of rules, but only slightly. It has three characters and a few formations and a detachment. A little less than Fall of Cadia as it had one more detachment. This book has a little for the fallen and grey knights, but the big detachment is for the Ultramarines and the Primarch.
Sunday, March 12, 2017
I got the book last night, and did not put it down till I read the whole thing. I won't go over the rules too much, as there is nothing that really interests me, though G-man has some interesting potential. The story though is satisfying, though the best parts are the beginning and end, the middle meanders a bit but overall not the worst storytelling ever.
Saturday, March 11, 2017
Rematch! Going up against the Dark eldar again with my Tempestus. Still using the Castellans of the Imperium detachment, only real changes to my list was the hydras, dropping the vendetta. Played around with troops, dropping some guys from one squad to give me another 5 man squad. We played Maelstrom mission 4, the one where you can steal objective cards from your opponent. I got first turn, stealth ruins for warlord, and shriek + Shrouded + Hallucinate for coteaz. He got the infiltrate warlord trait, but forgot to use it, and failed to seize. Learning from my last game, I spread out more prevent being locked into a corner. He had most of his force grouped up, using the big rock to block LoS from the Hydras. Turn 1 I moved tauroxes up to the two objectives on my left. The two on my right moved up as well. Coteaz stayed in the ruins and popped off shrouding. The assassin stayed on top of the ruins.
Friday, March 10, 2017
Yesterday was about the model, today is about it's tactics. The hellhound and its variants are all quite solid in what they have as weapons and their abilities. Their main drawback is that they are not cheap, with them being at base cost of some of the leman russ variants. Now they can move 12" but I don't think that is enough of an ability to justify the same price as the cheaper leman russes. That being said, they are not bad, just not necessarily optimal.
Thursday, March 9, 2017
To continue off of yesterday's theme, we have another cost saving hobby advice post, this time for the Hellhound kit. The updated kit is very easy to keep it customizable for you to change it out on the fly. This way with one model, you can have a hellhound, devil dog, or bane wolf depending on how you want to take it. You don't need to buy three kits to have one of each! The hull weapons are not as hard as it seems to get them to fit without glue.
Wednesday, March 8, 2017
Time for a quick bit of hobby advice regarding the Leman Russ Demolisher kit. This kit is super easy to build and keep all your weapons options available, so you can switch weapons out and have any of the three russes in the demolisher kit, without having to buy another tank. This way you can build one tank, and it can still be a punisher, executioner, or even a demolisher.
Tuesday, March 7, 2017
I love the Militarum Tempestus, but as a standalone army it is sub par. The orders they get are good, but without senior officer, you are significantly limited in actually getting to use them. They have no real AA for dealing with FMCs, and no way to deal with really strong units. The army does excel at MSU and cutting through most armor saves, but with weakly armored vehicles can struggle to move about and stay alive. Deep strike helps, but risks your army being tabled before coming in. In short, they are fun and cool looking, but without allies struggle significantly.
Monday, March 6, 2017
Sunday, March 5, 2017
The Chimera, the work horse of the Imperial Guard. While not being the cheapest transport in the game, it brings a lot of versatility to the table with a wide range of weapons and abilities. I love chimeras, both model wise and what you can do with them on the table. This won't be the most competitive tactics discussion ever, but these are fun little ways you can play with your chimera and possibly frustrate your opponent.
Saturday, March 4, 2017
Its time to wrap up the remaining formations in the Cadian Battle Group, that can be taken on their own if you wish. There is one remaining formation that is a real winner, another that is decent and the rest are meh. Its unfortunate as this book was so close to really nailing it, but the Detachment is really unwieldy unless you are playing very large games, and more than a few formations that aren't really that great.
Friday, March 3, 2017
GWs rules writing, as we all know, is not always stellar. For most things though, even when things see saw, they do get things pretty close. However there is one type of unit that GW struggles to represent on the table top, and that is recon units. Recon units have specific roles and are significant force multipliers for their armies. On the table top, they tend to be lackluster.
Thursday, March 2, 2017
The leman russ, the iconic tank of the Imperial Guard. Its reputation is quite mixed, but with all the options available, it has definite uses on the battlefield and can perform well given the chance. Now the ordnance rule does disadvantage to the two classic leman russes, the standard and demolisher. But each variant has a place and should be considered.