tag:blogger.com,1999:blog-3830414113837067378.post2110787086296414956..comments2024-03-02T13:11:15.533-08:00Comments on Cadia's Creed: Warhammer 40k and the Imperial Guard: Scions: Astra Militarum vs Militarum TempestusGrumpy Guardsmanhttp://www.blogger.com/profile/17589097813598490581noreply@blogger.comBlogger24125tag:blogger.com,1999:blog-3830414113837067378.post-3711952397545795202014-06-07T09:26:42.962-07:002014-06-07T09:26:42.962-07:00It can work well, like a drop pod army it is an al...It can work well, like a drop pod army it is an all in affair and it either works really well or really badly :). You'll need some good ground troops on the board, preferably fast ones too to be able to move up and support your drop when it comes in, keep a few squads in taurox primes to have a mobile fire base.Grumpy Guardsmanhttps://www.blogger.com/profile/17589097813598490581noreply@blogger.comtag:blogger.com,1999:blog-3830414113837067378.post-87998120798845097772014-06-07T09:24:16.969-07:002014-06-07T09:24:16.969-07:00True, scouting them would be another option, thoug...True, scouting them would be another option, though would mean taking camo netting is very important and find a good piece of cover to hunker in turn 1. Plus if you use creed as warlord, roll twice on strategic and reroll to try and get the 3 infiltrating units trait to be even better.Grumpy Guardsmanhttps://www.blogger.com/profile/17589097813598490581noreply@blogger.comtag:blogger.com,1999:blog-3830414113837067378.post-62270776485651988982014-06-07T07:50:33.010-07:002014-06-07T07:50:33.010-07:00How do you guys feel about using Servo-skulls from...How do you guys feel about using Servo-skulls from an inquisitorial detachment to provide 6 x Deep Strike beacons, max out MT squads; the only issue I see is a reliable "mass drop" on turn two, you need the advisers and inquisition reserve "+X to reserve rolls." Opinions?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3830414113837067378.post-78033704445249727972014-06-07T05:44:57.724-07:002014-06-07T05:44:57.724-07:00I thought about scout sentinels too. However, the ...I thought about scout sentinels too. However, the sentinels would need to be on the board at the start of the turn you want to deep strike. This reduces their effectiveness.<br />Personally, I am trying hellhounds.Trickstickhttps://www.blogger.com/profile/00335627401392626188noreply@blogger.comtag:blogger.com,1999:blog-3830414113837067378.post-75382766312783412692014-06-06T14:10:00.538-07:002014-06-06T14:10:00.538-07:00Tshannly1 you are correct. Tank commanders are an...Tshannly1 you are correct. Tank commanders are an HQ choice, you simple use the heavy section for the purpose of points and upgrades. You can have 2 tank commander squadrons and 3 leman russ squadrons in your army, for 15 tanks, though you will need a large game to actually fit those points in.Grumpy Guardsmanhttps://www.blogger.com/profile/17589097813598490581noreply@blogger.comtag:blogger.com,1999:blog-3830414113837067378.post-18801538863399513712014-06-06T12:28:19.169-07:002014-06-06T12:28:19.169-07:00With regards to order shortage, you can take 2 com...With regards to order shortage, you can take 2 command squads and 2 troops, and repeat, as a detachment you still are force org legal and having 4 meltas and can take a chunk out of a land raider. Also taking 2 inquisitors gives you 6 servo skulls for some accurate deep strikes. You can re-roll your warlord trait for if you get twin linked grenadesAnonymoushttps://www.blogger.com/profile/06475989368962235981noreply@blogger.comtag:blogger.com,1999:blog-3830414113837067378.post-88233596194431081302014-06-06T11:20:14.215-07:002014-06-06T11:20:14.215-07:00Hi, first time posting, just on the point of tank ...Hi, first time posting, just on the point of tank commanders, my local GW store led me to believe that a tank commander squadron counts as the HQ meaning that in a single foc chart at 2000 points you could have 9 russes and 2 vets squads in chimeras and still be battle bound. In a slightly larger game would allow you to have 12 in a single foc as the tank commander isn't under the leman russes profile as an upgrsde.Tshannly1https://www.blogger.com/profile/18414612294604072637noreply@blogger.comtag:blogger.com,1999:blog-3830414113837067378.post-80496711664310344402014-06-06T07:46:47.992-07:002014-06-06T07:46:47.992-07:00The Imperial guard are the hammer and the Militaru...The Imperial guard are the hammer and the Militarum Tempestus are like a needle IG just keeps hitting until they get the job done MT are our version of SM fast and hard hitting it all depends on the way you play but when they work together they can kill anything IG truly is one of the most diverse army out there. Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3830414113837067378.post-73992782113233796052014-06-05T17:03:05.388-07:002014-06-05T17:03:05.388-07:00My latest list has been:
Company Command - Vanqui...My latest list has been:<br /><br />Company Command - Vanquisher,LC/MM,co-ax stubber, beast hunter.<br /><br />Demolisher - Dozer, flamer.<br />Demolisher - Dozer, flamer.<br />Demolisher - Dozer, flamer.<br /><br />Vulture - Punisher<br /><br />Stormlord - 4x sponsons.<br /><br />I'll admit that the Stormlord drastically changes the list, I have just been experimenting with a super heavy since 7th. I am probably going to replace it with something else to fill the role, either hellhounds, eradicators or something with barrage. I would love to have a Malcador Infernus, maybe I'll get one at some point.<br /><br />I can see IG allies being really useful too. Take a Commissar and a platoon, giving you decent bubble wrap and access to a manticore/wyvern. Add conscripts for the required amount of bodies, maybe a priest.Trickstickhttps://www.blogger.com/profile/00335627401392626188noreply@blogger.comtag:blogger.com,1999:blog-3830414113837067378.post-68221242403364590942014-06-05T16:56:32.118-07:002014-06-05T16:56:32.118-07:00Yeah, I'm thinking of putting one or two on sc...Yeah, I'm thinking of putting one or two on scout sentinels, outflank with them and then deepstrike in on the sentinelsGrumpy Guardsmanhttps://www.blogger.com/profile/17589097813598490581noreply@blogger.comtag:blogger.com,1999:blog-3830414113837067378.post-88475977789472180942014-06-05T15:32:13.637-07:002014-06-05T15:32:13.637-07:00Im currently experimenting with Augur Array for sa...Im currently experimenting with Augur Array for safe deep strike... And surprisingly, its good on Hellhound. Fast strike from reserve into enemy field, survive one turn, drop ready Scions... and maybe another on Taurox, but you need substantial Scion force to use it.Aleš Smutnýhttps://www.blogger.com/profile/05579490610170399199noreply@blogger.comtag:blogger.com,1999:blog-3830414113837067378.post-3079178007815680192014-06-05T13:21:49.384-07:002014-06-05T13:21:49.384-07:00Cool. Any suggestions with lists?Cool. Any suggestions with lists?Austin Bechthttps://www.blogger.com/profile/02203731908378037614noreply@blogger.comtag:blogger.com,1999:blog-3830414113837067378.post-24014808295489857552014-06-05T08:39:40.592-07:002014-06-05T08:39:40.592-07:00Well both are very effective vehicles, and they su...Well both are very effective vehicles, and they support the scions when on the ground. If you are looking at a few small expendable squads then deep strike works fine.<br /><br />In my experience I have had less success with deep striking than jumping out of valksGrumpy Guardsmanhttps://www.blogger.com/profile/17589097813598490581noreply@blogger.comtag:blogger.com,1999:blog-3830414113837067378.post-81380102849864310772014-06-05T07:25:56.220-07:002014-06-05T07:25:56.220-07:00I'm still using the FW list for my tank army, ...I'm still using the FW list for my tank army, it hasn't aged too badly. Now that all units can score it has received a pretty large boost in effectiveness. The higher points cost is not too bad, I see it as a tax for the army I want to run. Some variants are not that different, such as a demolisher with dozer costing the same, and a command vanquisher with LC/MM, co-ax and beast shells being a similar cost to Pask.<br /><br />I am looking forward to an FAQ to fix things up a bit, but for the moment it isn't a horrible list.Trickstickhttps://www.blogger.com/profile/00335627401392626188noreply@blogger.comtag:blogger.com,1999:blog-3830414113837067378.post-15072459008988470362014-06-05T01:27:19.380-07:002014-06-05T01:27:19.380-07:00You always talk about using vendetta's / valkr...You always talk about using vendetta's / valkries to drop your scions in enemy territory... but would it not just be easier and as viable to use Deep Strike special rule and spend the points elseware?Chewynoreply@blogger.comtag:blogger.com,1999:blog-3830414113837067378.post-86870867350764993412014-06-04T17:48:35.350-07:002014-06-04T17:48:35.350-07:00I think I'll still do as you say: make the dif...I think I'll still do as you say: make the different lists, test them, and also see how my shop feels about them.Austin Bechthttps://www.blogger.com/profile/02203731908378037614noreply@blogger.comtag:blogger.com,1999:blog-3830414113837067378.post-26804331808356370882014-06-04T17:40:59.234-07:002014-06-04T17:40:59.234-07:00Yeah, but I go to a Games Workshop store for all m...Yeah, but I go to a Games Workshop store for all my gaming, and people havve used Forge World list there before. Hell, there is one guy who goes there who is known for setting up mass FW orders. Its a pretty Forge World friendly store. and the only reason for unbound would be to bypass the need for two vet squads and have those 200-300 points for another tank or two, and the capability to have an army of tank commanders. ;) Because tank commanders are awesome. Plus you can bypass the force org and be able to include Hydras and Wyverns as well as those 9+ Lemans...but then you can do that with two Combined Arms detachments.Austin Bechthttps://www.blogger.com/profile/02203731908378037614noreply@blogger.comtag:blogger.com,1999:blog-3830414113837067378.post-90610234177616110002014-06-04T17:31:03.854-07:002014-06-04T17:31:03.854-07:00Personally I tend to stay away from forge world, i...Personally I tend to stay away from forge world, it can get a little funny at times with all the different rules and people's attitudes. Also I don't really see the need for an unbound list, with just two basic vet squads, possibly in chimera's, maybe a command with MoO and OoF, tank commander and up to 9 Russ', unbound seems unnecessary.Stevehttps://www.blogger.com/profile/07412304888734273336noreply@blogger.comtag:blogger.com,1999:blog-3830414113837067378.post-46877727265013534772014-06-04T17:26:22.560-07:002014-06-04T17:26:22.560-07:00Cool. Thanks. I think I'll do that. I haven...Cool. Thanks. I think I'll do that. I haven't been able to get to my FLGS since the drop of the (more like since Christmas...) so I haven't been able to figure out people's opinions on 7th. So making the two lists would probably be good until I can find out my shops general consensus on 7th. And all tank commanders was what I was thinking for the unbound list. Hell, the bound list I was placing together had 4, with double force org ("Why can't I have all these heavies?"). Might actually wanna make 3 lists. One double force org, one single, and one unbound. If that FW list gets updated soon though I'll jump on that boat immediately. I mean super-scoring Lemans? Who wouldn't take them.<br /><br />I was thinking more of an allied detachment. AM is assuredly the main force. I just didn't know whether to have Scion allies or AM scions.Austin Bechthttps://www.blogger.com/profile/02203731908378037614noreply@blogger.comtag:blogger.com,1999:blog-3830414113837067378.post-52478254884054657942014-06-04T17:14:19.159-07:002014-06-04T17:14:19.159-07:00Go at it a couple of ways. Build a normal combine...Go at it a couple of ways. Build a normal combined arms detachment using cheap minimal troops. Also build an unbound one to do as you see fit, and give players an option, you'll find some people ok with unbound and other not so much. An unbound army of all tank commanders is the way to go if you do go that route. Until the FW list is FAQ'd I would stay away from it, as its kinda shenanigans to use that even though we know it will be updated in line with AM.<br /><br />As far as storm troopers, if you want them to be your core force, go with MT, if you are looking for a good generalist approach the AM will serve you fine.Grumpy Guardsmanhttps://www.blogger.com/profile/17589097813598490581noreply@blogger.comtag:blogger.com,1999:blog-3830414113837067378.post-86826730832746642014-06-04T16:32:59.311-07:002014-06-04T16:32:59.311-07:00I've been mulling over it for a while weather ...I've been mulling over it for a while weather to go with an allied detachment of MT or just use the AM Scions for my army. I like the idea of Objective Secured on the storm-troopers, and the MT orders are great, but in AM I might be able to order more than 2 or so squads a turn. While I still have some thinking to do, this article has helped in shelling out those advantages and disadvantages to each. The only problem is I don't really have a role they would very specifically play , leaning me towards using them straight from the AM book.<br /><br />On another subject, I was wondering how you felt about using the Unbound rules to make a tank company? I know Forge World has rules, but I've looked them over and some tank varients are more expensive, as well as upgrades,, and there is no FAQ currently to bring them into line with AM. They also don't have Wyverns, which are crazy effective, but an allied detachment could fix that easily. The only real upsides that I see in it is that it doesn't have any limits on Warlord traits for a Tank Commander, and the Hydra still has all its old rules for ignoring jinks and such like that. Oh, and Objective Secured on Leman Russes. But if I just used Unbound and the AM codex I could have more tanks than if I used the FW list, and I think the tank orders are better, even though you can't issue them to other squads. So which is better in your opinion? Forge World rules, or Unbound? Or should I stick with AM and just sacrifice some points on cheep troop units to meet min requirements?Austin Bechthttps://www.blogger.com/profile/02203731908378037614noreply@blogger.comtag:blogger.com,1999:blog-3830414113837067378.post-68480055713643548752014-06-04T16:18:57.299-07:002014-06-04T16:18:57.299-07:00Should prob have mentioned that I use them for dr...Should prob have mentioned that I use them for dropping in to the enemy backfield and causing as much trouble as possible. Stevehttps://www.blogger.com/profile/07412304888734273336noreply@blogger.comtag:blogger.com,1999:blog-3830414113837067378.post-82796674166602951542014-06-04T16:15:15.545-07:002014-06-04T16:15:15.545-07:00Currently I'm running mt's as allies for m...Currently I'm running mt's as allies for my guard. Running two 8 man squads with a vox each and a command squad with vox and volley guns. <br /><br />Having a good run of luck with them, although my deep strike rolls are rubbish!Stevehttps://www.blogger.com/profile/07412304888734273336noreply@blogger.comtag:blogger.com,1999:blog-3830414113837067378.post-611114149155924102014-06-04T15:46:28.267-07:002014-06-04T15:46:28.267-07:00Of course, if you want the Scions as drop troops t...Of course, if you want the Scions as drop troops then deeply consider utilizing the air cavalry formation to get the most out of Valkyries and Scions. Expensive, yes. Effective, yes.This Is A Helmethttps://www.blogger.com/profile/13332470309760438304noreply@blogger.com