tag:blogger.com,1999:blog-3830414113837067378.post2991365185624771606..comments2024-03-02T13:11:15.533-08:00Comments on Cadia's Creed: Warhammer 40k and the Imperial Guard: Starting an Astra Militarum Army: Armored Army CoreGrumpy Guardsmanhttp://www.blogger.com/profile/17589097813598490581noreply@blogger.comBlogger12125tag:blogger.com,1999:blog-3830414113837067378.post-34187366990522437592014-08-19T07:26:12.074-07:002014-08-19T07:26:12.074-07:00This. Pask is a freaking wrecking ball. I hadn&#...This. Pask is a freaking wrecking ball. I hadn't considered putting plasma cannons on him. I've typically run Multi-meltas, which is very much over-kill for most armour considering Crack Shot. With Preferred enemy you're re-rolling those 1's for Gets Hot, and against armour you can re-roll so the S7 doesn't hurt as much against light armour. The punisher cannon is typically enough to get the kill against most Armour anyways...Oakenhawkhttps://www.blogger.com/profile/07503901330558698611noreply@blogger.comtag:blogger.com,1999:blog-3830414113837067378.post-75043693461654534712014-07-22T21:51:59.876-07:002014-07-22T21:51:59.876-07:00I'm quite partial to a Pask Punisher command t...I'm quite partial to a Pask Punisher command tank. Assuming he's your warlord, you get Preferred Enemy, and his Crack Shot means that not only do you have Rending on the gatling cannon shots, but you can re-roll Armor Penetration as well. As an all-rounder weapon that is a threat to everything on the battlefield the Punisher is an excellent choice. Even against AV14, you're 15-16 hits will give 4-5 Rends, and you might expect 1-2 Glances. Not bad for an "anti-infantry" weapon. Stick some multi-melta sponsons on for an anti-tank flavour, plasma cannons for anti-most things, and a lascannon hull-mount for giggles, and Pask is a beast.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3830414113837067378.post-24525284858189710922014-07-04T18:03:55.696-07:002014-07-04T18:03:55.696-07:00*writes down notes* Very useful. I know what to fo...*writes down notes* Very useful. I know what to focus on for my IG detachment.sanguine simisonhttps://www.blogger.com/profile/08676216178883582702noreply@blogger.comtag:blogger.com,1999:blog-3830414113837067378.post-70827295743019060832014-07-04T04:11:56.811-07:002014-07-04T04:11:56.811-07:00I used the Vanquishers to take out the Land Raider...I used the Vanquishers to take out the Land Raider then melted the Terminators with my Executioner. The Rough Riders were in there because I finally finished them off and wanted to use them. They're good if you get the charge in against a small unit, wiped out remnants of a CSM squad, but after that they'd be better off getting away from combat. I lost the squad by charging into combat again against a tooled up Aspiring Champion, he killed 2 then the survivors ran off the board. They're only mounted guardsmen at the end of the day, very fragile.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3830414113837067378.post-51869190296102970862014-07-04T02:22:13.929-07:002014-07-04T02:22:13.929-07:00Good job mate. Rough Riders aren't that impres...Good job mate. Rough Riders aren't that impressive in my opinion but fill a very important niche as countering fast melee / close combat units. But their lances are AP 3 right? How did you kill them terminators assaulting out of the LR?<br /><br />Another suggestion I read those days:<br />Instead of Vanquishers use Executioners for your tank commander warlord. Tank commanders roll on half the warlord table and you get rerolls when going battle forged. You want to get preferred enemy ("old grudges") for the tank commander and his unit (a second Executioner maybe). Take some plasma sponsons to maximize the effect. <br />Sure there is a chance that your (re)roll the 'wrong' traits'. But AP2 / AP3 weapons are a lot less common (or very expensive) in our codex now, and AV14 tanks are a solid base.<br /><br />Pros:<br />- Get reliable plasma weapons when facing 2+ / 3+ armies (Marines of all kind)<br />- Maximize Rerolls for more weapons/shots (when taking sponsons) than with vanquisher cannon + las<br />- Squadrons shooting is better because of scatter instead of BS3. Sure BS4 is wasted on the commander than but it is just one tank.<br /><br />Cons:<br />- Unreliable as you have to roll for it<br />- AT has to come from other elements of your army (not a problem when using vendettas, las-blobs, las-sentinels or even Vanquishers in the heavy slot)<br />- Split fire order less effective than on two vanquishers.<br />- Shorter thread range (36'') than vanquisher and lascannon<br /><br />Overall I think you choice has to be made on army composition and enemy. If you are facing less heavy armored vehicles and more monsters, terminators, marines, HQ Executioners might be a good answer. Hell they even pop rhinos and chimeras with 5 plasma shots and you get +1 on the chart for being AP2. Not bad huh?<br /><br />-BFTAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-3830414113837067378.post-313231860478025892014-07-03T16:05:05.296-07:002014-07-03T16:05:05.296-07:00I recently used a tank company themed army in a 20...I recently used a tank company themed army in a 2000pt game. Tank Commander in Vanquisher with second Vanquisher, Tank Commander in Executioner with Exterminator, 2 Infantry platoons, one with 25guards second with 35guards - neither had any upgrades, Devildog, 2 LRMBT, 2 Demolishers and 6 Rough Riders. Was facing Chaos with Terminator Lord, 5 Terminators in a Land Raider, 2x10CSM in Rhinos, Sorcerer, Predator, Helbrute, Forgefiend, 5 bikes and 5 Warptalons . At the end he had one champion left, I still had 15 guards and 7 Leman Russ. I also won on victory points.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3830414113837067378.post-45987468288868113182014-07-03T11:51:15.954-07:002014-07-03T11:51:15.954-07:00Yeah but you don't need to. I've run an a...Yeah but you don't need to. I've run an armored army with vets, faced a DP army and necrons and beat both. An army can have weakness and still perform very well as long as you know them and mitigate them on the board. You do not have to have a combined arms force to have a good army.Grumpy Guardsmanhttps://www.blogger.com/profile/17589097813598490581noreply@blogger.comtag:blogger.com,1999:blog-3830414113837067378.post-52306250556474011932014-07-03T10:43:39.264-07:002014-07-03T10:43:39.264-07:00If you want to build an themed army you can go unb...If you want to build an themed army you can go unbound. Otherwise your themed army has to handle some threads or you will be disappointed - even if you value fluff above efficiency.<br /><br />BFTAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-3830414113837067378.post-10044715573058740592014-07-03T08:49:13.926-07:002014-07-03T08:49:13.926-07:00Well first off this article was meant to give peop...Well first off this article was meant to give people a starting point, not the full army. <br />A tank company is a harder army to play in that there are lot of counters to it. That being said you can build your army to do well and deal with a lot of threats. AA is the biggest one and here you have two options, one is to take two hydras, yeah they are not as great as before, but they are still cheap and still kill flyers. Other option is two leman russ exterminators, giving you 8 TL autcannon shots, and if they have HBs, they can shoot those at weaker flyers as well. They work in a pinch. <br /><br />For an armored army, the quad gun is not as cost effective, its easy to kill and it forces you to leave a squad on it to be useful, leaving them in the open to die. To create standoff you want to bring cheap units like scout sentinels or armored and rough riders, they can move forward, protect your flanks, and engage units that are threatening your tanks. Supporting them with vets gives you enough to mass on critical targets. You don't have to kill everything.<br /><br />Also 2 vets is the minimum, not the max. If you don't care about doing a themed army, then taking platoons is fine, but this is more about taking a themed armored army.Grumpy Guardsmanhttps://www.blogger.com/profile/17589097813598490581noreply@blogger.comtag:blogger.com,1999:blog-3830414113837067378.post-48866491408065259192014-07-03T03:10:24.019-07:002014-07-03T03:10:24.019-07:00Vanquisher HQs, Vets in Chimeras and other LR in t...Vanquisher HQs, Vets in Chimeras and other LR in the heavy slot is pretty obvious. You are looking at ~800 to 1000 points here. You'll probably want tech marines to keep your LRs alive because your playing kind of an elite army here (low model count). Another option would be camo nets and an aegis for your hq squadron. Because cover saves are the only real layer of security between your AV value and the enemies weapons. And sure they are costy <br /><br />But lets adress some problems here as you need to build an all comers list:<br /><br />- Flyers: If you take an aeigs defence line you can have the autocannon for 50 but need a crew for it. Vets are good for 60pts and BS4 but are only 10 dudes. All other sitting in vehicles, these are the first to die of small arms fire, having no other targes. Or you take (shitty) hydras, which complement fine with the rest of your armored company. <br /><br />- Drop Pods / DS units / cavellery / beasts / necron phantoms / scarabs will ruin your day no matter what. Even if you have 2 hellhounds or such. If you take vets you can't have those cheep recruits to bubble wrap your tanks. And good luck driving away from phantoms or my nemesis dread knight or an horde of angry orks which are hitting your rear armor. Major problem.<br /><br />- How much hurt are you going to deal out. Vanquisher plus las is tank only. Against jink and with BS3 mostly, cover here and there you won't kill that many vehicles. MSU will be a problem because of target saturation. You are lacking a body of troops shooting autocannons and such in rhinos and such. Its vanquisher shoots (overkill) or pie plates - coming to the next point, killing infantry. <br /><br />- Taking standard LR for being allrounders is a viable argument. But... you gonna need horde control. May it be 50+ orks or guardsmen, zombies, cultists, kroots, or even heavy infantry like marines. If your enemy is clever (and he will be after 1-2 games with am pie plates) you'r gonna kill 2-3 models with the battle cannon (2'' spacing) which is pretty unimpressive. And some more with snap shot bolters. Or you take eradicators but can't deal with transports...<br /><br />Long story short, I badly want to play heavy mech armies with the new AM codex. But you need backup to cover your holes and mech vets don't cut it.Not when your enemy is sending his army across the board in 1-2 turns. AV14 is nice and such but damage output is low. And with maelstrom missions you are facing alot of problems - your vets will die pretty quick, even or because of being mounted in chimeras.<br /><br />How you gonna deal with these problems?<br /><br />- Best Friend TabithaAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-3830414113837067378.post-3593006137121127522014-07-02T18:28:17.195-07:002014-07-02T18:28:17.195-07:00Nice one! I can totally relate. One of the things ...Nice one! I can totally relate. One of the things I like about the new IG codex is the Tank Commander. I run 9 Russes, 2 Chimera w 20 vets and a Hydra in my 1850 tank themed army. Command Squad is for tank huntng, with 2 Vanqs and an Exterminator (not really tank hunter, but he fits in). I have an anti-infantry squadron made up purely of "assault" (rear AV11) tanks - Exterminator, Punisher, Demolisher. And a general-purpose squadron of 3 standard Russes (just the battle cannon and hull heavy bolter). The Hydra has camo-netting. Didn't have much points left over for the vet infantry, and they each get 2 flamers to help them do their work with clearing ruins for the tanks. One of the Chimera also has a hull heavy flamer.spunkybasshttps://www.blogger.com/profile/00854729157258095368noreply@blogger.comtag:blogger.com,1999:blog-3830414113837067378.post-81633934443082550872014-07-02T15:21:32.587-07:002014-07-02T15:21:32.587-07:00Nice post as all ways. I have always been a fan of...Nice post as all ways. I have always been a fan of the Leman russ executioner as am I am a plasma nut and when I saw, what you could do with pask now with that super shot I had a smile from cheek to cheek. Plus the points reduction for it I think it will be a lot more used tank. The tanks in the new codex I think really got some loving imperial steel I'm loving it. Anonymoushttps://www.blogger.com/profile/15126069926307645097noreply@blogger.com