tag:blogger.com,1999:blog-3830414113837067378.post5915380960929260284..comments2024-03-02T13:11:15.533-08:00Comments on Cadia's Creed: Warhammer 40k and the Imperial Guard: There's a Rumble in The FloorGrumpy Guardsmanhttp://www.blogger.com/profile/17589097813598490581noreply@blogger.comBlogger12125tag:blogger.com,1999:blog-3830414113837067378.post-43857660248969433122014-12-28T09:55:23.210-08:002014-12-28T09:55:23.210-08:00Usually, it'll depend on your area. Some peop...Usually, it'll depend on your area. Some people still have a hate boner for FW, but I've found plenty who don't really care too much. Just let someone know that you are using them and if its ok.Grumpy Guardsmanhttps://www.blogger.com/profile/17589097813598490581noreply@blogger.comtag:blogger.com,1999:blog-3830414113837067378.post-47691924134719354922014-12-24T21:13:51.065-08:002014-12-24T21:13:51.065-08:00"Use death korps of krieg death riders rules ..."Use death korps of krieg death riders rules if you really want to run riders, they are so much better and should be what rough riders are standard"<br />- Do people typically accept these as legitimate to use? Never really ran forge world models or rules. They do seem insanely better.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3830414113837067378.post-41789856051066519702014-04-12T10:24:01.711-07:002014-04-12T10:24:01.711-07:00Well, depends how much infantry you are taking, he...Well, depends how much infantry you are taking, he is pretty much guaranteed to pass orders with his reroll. I would consider him, but you can be ok without him.Grumpy Guardsmanhttps://www.blogger.com/profile/17589097813598490581noreply@blogger.comtag:blogger.com,1999:blog-3830414113837067378.post-76284237246099283952014-04-12T08:35:54.814-07:002014-04-12T08:35:54.814-07:00Got the codex yesterday and finished reading the w...Got the codex yesterday and finished reading the whole thing in a couple of hours. Very impressive. I have one quick question, since this will only be an allied detachment (until perhaps it reaches a fair size) is there any point for me to take Creed since he wouldn't be my warlord b/c of how pricey he'd be with only half the benefits? sanguine simisonhttps://www.blogger.com/profile/08676216178883582702noreply@blogger.comtag:blogger.com,1999:blog-3830414113837067378.post-7915728835414530352014-04-11T20:13:45.642-07:002014-04-11T20:13:45.642-07:00I guess I'll be on my way downtown this weeken...I guess I'll be on my way downtown this weekend to pick one up...<br />Hoping fer da best fer my new Zombie Guardsmens!<br />*crosses tentacles*SinSynnhttps://www.blogger.com/profile/12352693991857976930noreply@blogger.comtag:blogger.com,1999:blog-3830414113837067378.post-82626960583972064632014-04-11T17:18:07.420-07:002014-04-11T17:18:07.420-07:00It doesn't give a free order any more, it auto...It doesn't give a free order any more, it automatically passes ALL ORDERS of that phase (yay HTWs).<br />Creed can only give 3 orders on 12", but rerolls all failed order tests (like vox, just without vox), increasing the chances for that.<br /><br />CCS options got far cheaper anyway, that will be fun.<br />The squad is 10p more expensive, but camo/carapace/medic cost half as much, and advisors are reduced by 5-10.<br />Astropath only has the telepathy function, reserve officer makes a morale test each round and then chooses whether to give +1 to player's reserve rolls or -1 to opponent's reserve rolls.<br /><br />In terms of the veterans, they only get 2 special weapons.<br />The mention of heavy flamer is actually something different, vets can take a HF similar to a vox caster, it doesn't influence other wargear options.<br /><br />The number of commissars you can field is equal to the number of CCS and PCS in your army, so no spamming of those guys, but enough for the important units.<br /><br />As for Pask, with his pen rerolls, rending and a HB Punisher, he can kill literally everything.<br />S5 + 6 for pen + D3 for rending can even glance AV14, on equal he can glance a Land Raider to death in 2 rounds.<br />The HQ tank commanders must be joined by at least one more LR, so you get ablative hull points anyway.<br /><br />The other HQs are fairly funny too.<br />Yarrick is far cheaper, and can issue orders equal to a CCS.<br />Straken has Smash, so he can just wreck stuff with 3 attacks S10 AP2.MajorNesenoreply@blogger.comtag:blogger.com,1999:blog-3830414113837067378.post-54428990561467255642014-04-11T16:48:48.203-07:002014-04-11T16:48:48.203-07:00Yeah, you're right, my mistake. Valkyrie of co...Yeah, you're right, my mistake. Valkyrie of course.<br /><br />-BFTAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-3830414113837067378.post-4046382059727459802014-04-11T16:08:46.615-07:002014-04-11T16:08:46.615-07:00Also, there are relics, didn't get a good look...Also, there are relics, didn't get a good look as I only picked it up just before heading to work. There an army wide thing, such as one that means any double for a successful order gives the free order. Stevehttps://www.blogger.com/profile/07412304888734273336noreply@blogger.comtag:blogger.com,1999:blog-3830414113837067378.post-72605800087694186022014-04-11T15:30:38.292-07:002014-04-11T15:30:38.292-07:00@ BF Tabitha, the Vendetta has a transport capacit...@ BF Tabitha, the Vendetta has a transport capacity of 6 models. Valkyrie is 12.That guyhttps://www.blogger.com/profile/08958486685650914429noreply@blogger.comtag:blogger.com,1999:blog-3830414113837067378.post-77594372019897624232014-04-11T13:25:47.879-07:002014-04-11T13:25:47.879-07:00Vets lost krak grenades as standard, which means t...Vets lost krak grenades as standard, which means they cost the same as they used to if you want them. I suppose it makes them cheaper if you don't care or just want meltabombs instead. Tank commander must take a squad mate too, which is mildly annoying. I was thinking of a "russ star" build, with a command vanquisher and two exterminators to tank wounds. That deals with the weakness I found in the ABG list that it is very easy to snipe your warlord if you are not careful, even at av14.<br /><br />- TrickstickAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-3830414113837067378.post-82066840669040559912014-04-11T13:24:45.494-07:002014-04-11T13:24:45.494-07:00oh, forgot. Deathstrike can't launch on turn 1...oh, forgot. Deathstrike can't launch on turn 1 but on turn >1 with a roll of 4 instead of 6, other rules (not moved & shaken modficators) / profile / costs stay the same. Missle is unlimited, 10/1, apoc blast, ignore cover, barrage, one use. NASTY!<br /> <br />And RR hunting lance is S+2 , AP3<br /><br />-BF TabithaAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-3830414113837067378.post-19919607836766447912014-04-11T13:17:13.176-07:002014-04-11T13:17:13.176-07:00Missed the mail man today so I'll get my codex...Missed the mail man today so I'll get my codex on Monday (oh damn it >:( ) but a buddy of mine send me some pics of the vital stuff. <br /><br />* Veterans: 10 dudes = 60 points, yay!<br />* Vendetta: capacity of 12<br />* Tank commander and his 0-2 buddy-LRs are a HQ-Squadron (not scoring) and he has 3 special orders. <br /><br />I am very very excited. Advisors will be great! Can't wait until Monday. Hope you guys have better luck with your postal service. Looking forward to some tactica on this blog soon. Cheers!<br /><br />- BF TabithaAnonymousnoreply@blogger.com