Monday, October 27, 2014
Militarum Tempestus Tactics: One, Two Punch
This is going to be based off of my recent tournament experience and is a good expanded tactics for an all Scion army. Basic idea behind the formation is going to be revolving around the Ground Assault Formation. Then the rest of the army is deep striking most of the time. The ground assault formation is going to run you around 1000pts or so, depending a lot on the type of Tauroxes. I like three missile and a gatling, but you can do fine with three standard tauroxes or whatever mix you like.
The idea here is to use the formation at the start to unleash an early volley at a piece of your opponents army. Then hit them with the rest deep striking in. Your going to want plasma and melta in this group and maybe some volley guns. If you keep the squad sizes in the tauroxes small, this will leave you with a lot more points to spend on the main force. To help with reliability there are a couple of things you can do, one is to take one or two auger arrays on the tauroxes, and the other is a comms relay through the cheapest way possible.
You don't always have to deep strike, if you are facing an army that is bringing overwhelming force, you can keep a good portion of the CAD on the board as your front line with the tauroxes acting as a mobile reserve and fire base. If you get the infiltrate warlord trait on strategic, this is also good to take advantage of most times as well.
A couple of full squads in the main force is a good thing as you are going to use these to deep strike onto objectives. They have move through cover so auto pass dangerous terrain tests which helps out a lot here. You don't want to get too MSU as you will be only be able to get so much, but even then you can have 12 5 man squads counting the ground assault squads (this includes the command squads). Personally I like bigger squads, but smaller will leave more room for special weapons and have options for valkyries.
Big weakness is AA, even if you squeeze two valkyries in, they are not amazing at this role especially against heavier flyers. Most of the time this will be little issue, very few armies are going flyer heavy, and you cen generally ignore one or two and go after their main force. The TL autcannons on the tauroxes can work in an emergency, not great but throw dice at it and you'll get a few hits. My list has a valk in it, and with some modifying I could fit another and still have room for more scions. This gives you another option for squads to deploy in, but I find that deep striking can be safer as a mishap has much lower chance of them dying than an exploding valkyrie.
The ground assault formation you want to focus on medium range weapons, maybe one melta squad, I like having a flamer squad with a gatling taurox to clear out infantry mobs, and TL flamers are not bad at all when they jump out.
The basics here are to draw your opponent in with the ground assault formation, then hit them with deep strikers turn two and three. Its risky as reserving a large force can be, but you can deploy more of the main force if you are playing against an army that can't shoot them off early.
If you are wondering why no specific list, that's because there doesn't need to be one for this. Plasma and melta are the main stay of scions, I would say that two melta command squads in the CAD is a good choice to bring a lot of melta love in and order TL on themselves to ensure knight/vehicle destruction.
This will fail badly though when it doesn't work. If you have crappy reserve rolls (this guy), you can be left with a piece meal force, that why I recommend keeping the ground assault on the board. Unless you are facing wave serpent spam or ignores cover heavy armies, the tauroxes can hide and use cover to keep them going.
Hope this gives you some ideas.