Wednesday, April 29, 2015
So a lot has been going on lately. The eldar are out and kicking stuff around, but there has been quite a bit of things leaked and released that really makes me happy. First new assassins! I so wanted to have assassins but really didn't like the old models, now there are new ones, which I will wait to get as the special mini game doesn't really entice me. Then there is new Knights and also Cult Mechanicus. This has really been an exciting year so far, in a lot of great ways, and I can't wait to see what keeps coming.
Wednesday, April 22, 2015
Skitarii are the new boys, with new rules that have yet to be seen how they will synergize into the game. Vanguard have their special rule which causes units locked in combat with them to suffer -1 to their toughness due to how irradiated they are. With that, I felt like persuing this theme to it's logical conclusion, so lets start pumping out radiation.
Monday, April 20, 2015
Well the big boys have gotten bigger, and we are all about to suffer from ED, the Eldar Destroyer. Rumors are pretty much 100% confirmed at this point, if you haven't heard, well go check them out. The sad thing is, everything else but two things look great for eldar players. If it hadn't been for two changes, this could have been an amazing release that would have rebalanced the codex and game, but alas, tis not to be and we shall suffer from ED.
Sunday, April 19, 2015
The skitarii are a good army with lots of good options, but within those options there is a trap. Often times we are our own undoing, in that we can't help but take options when we really shouldn't and often don't need too. This will be an issue for skitarii players I suspect when it comes to the squad leaders of the skitarii infantry.
Saturday, April 18, 2015
I've gone through all the units, now its time to go through the detachment and formation rules. They do have some interesting rules and the detachment really helps this army out and makes it able to compete decently well without transports. Some of the formations are very situational, but I like most of them and only one is kind of bad, more from the pts cost. Alright time to get into it.
Friday, April 17, 2015
Time for the odd ones, the Skitarii elites. These are the Sicarian Ruststalkers and Infiltrators respectively. They are both CC units, and both are different enough to warrant their use. The rustalkers are little more damage output focused, while the infiltrators a bit more sneaky. The ruststalkers will be harder to use, but I do see them as useful in the skitarii army.
Wednesday, April 15, 2015
Skitarii have no transport, old news I know. GW is quite self aware of this missing piece and goes to give an explanation of it in the fluff. Its an ok fluff explanation, but is also totally retardly silly. Why don't they have a transport you might ask. Well its because they got tireless legs, duh!
Tuesday, April 14, 2015
So I picked up the codex today and have had a looksy. My initial thoughts are this, its a well balanced codex that has the ability to deal with most threats on the 40k table. Nothing is particularly indestructible, but reasonably tough and priced. It can take care of air, armor, and infantry, and has reliable cover reducing options, though lacking ignores cover outright. The CC units are not bad, though will def require playtesting to get their use right. Overall, its a very solid army that has a lot of tools at its disposal.
Wednesday, April 8, 2015
Switching gears back to scions. Trust me though, this is related to skitarii. For me, I am going to be combining skitarii and scions to form my army. One thing is that this keeps it cheap, as I don't need a full on skitarii army, just enough to work with the scions. This is also though a good starting point for a scion army base for you build off of. Limiting to 1000pts as this still leaves enough room to use this as a second detachment, or allies.
Friday, April 3, 2015
At this point we have pretty much most of the info on what skitarii have as far as an army. The dunecrawler is looking to be the last model for the army, with no HQ choice, nor transport. To be honest, neither is really a big deal. The Alphas have two wounds and you can kit them out to be as good if not better than an AM company commander, so really, nothing that bothers me. The transport option though seems like a bigger deal on first glance.