Monday, May 26, 2014
Militarum Tempestus Scion Tactics: Air Assault & 7th Edition
As I have often posted, the Scions are a favorite of mine, and while mulling over 7th edition and thinking on tactics to use, I noticed something that is actually quite good. Scions/Storm troopers are famed for their aerial assaults and this is something that they do quite well as their own army or as part of a greater Imperial Guard army and there are some rules that make this a more viable tactic.
First off valkyries and vendettas are where this tactic is going to revolve around. As you may know valkyries have the ability to drop troops out using grav chute insertion, which is a good way to get guys out without having to go into hover. The risk is that if they scatter then they all have to take a dangerous terrain test. This can be a bit of a risk, luckily scions have a rule that helps out a bit.
Move through cover is the key here, as in addition to the other bonuses, models with this rule automatically pass dangerous terrain tests. So even if you scatter your guys will be fine. This is a big boon to them and makes them a unit of choice for both valkyries and vendettas. They can fit into vendettas and have full squad in a valkyrie.
Throwing in the auger that allows you to deep strike and not scatter (which grav chute counts as), you can have a very mobile and rapid striking force that minimizes a lot of the risks when dropping.
How they can work well is a few ways. In an Imperial guard army they are good for either vendettas or valkyries, having a couple squads with melta guns to drop out and eliminate targets, or plasma guns for monster hunting. Having a command squad in a Scion platoon can ride along in a vendetta with full weapons, and then a second squad or two in valkyries that are fully manned. Scions can score now in 7th (whether AM or Tempestus) so are very useful and can be a tough bug to dig out.
In a full on Scion army, you can go air heavy and drop a large number of squads out mid game to take objectives and protect your squads from fire. Have a taurox or two with augers to keep your drop accurate and if some scatter, as long as they can be deployed they won't have to worry about dangerous terrain.
There is some advantages with going with main IG for this though, with the advance and fire order. This is good because the squad can drop out of the valkyrie, shoot, and then run to get some distance and not be all bunched up. This works for deep striking as well. This lessens their vulnerability when coming out of deep strike and grav chute as they won't be bunched up for a nice big blast template.
With scions, don't be afraid to drop them in terrain and don't worry about dangerous terrain tests, these guys just ignore it, so as long as you don't scatter onto a unit and suffer a mishap or can't be deployed by grav chute, these guys will be fine. They are a great unit and have multiple ways to use them and are at home in the air.