Tuesday, May 13, 2014
Militarum Tempestus and 7th Edition
With the oncoming of 7th edition, I feel there are going to be quite few armies that are going to benefit from it. Some armies are going to work really well with Battle Forged, while others are going to be very good with Unbound. On another note, I do not think unbound should be banned or shamed as many have seemed to proposed. It could be abused, but the potential for fluffy armies and used to help certain weaknesses out weighs this. Sure the all lone wolf army may surface, but I seriously doubt it will become a common place army along with the other theoretical lists being thought up. The potential for abuse is not enough to ban or exclude something, that is why we are community to encourage the well intentioned and let them play even if we personally disagree with how they are going about it. Back to topic.
One army that I think is going to significantly benefit the new rules is the Militarum Tempestus. Currently it is limited by lack of orders and a cap on troops you can take. Unbound will free this army up, letting you take more command squads to issue orders and troops beyond your 6 max. As a big fan of this army, I am glad this option is here now. Not to say this army won't work under force org and their are merits to keeping it, but it can be very effective with Unbound.
In playing I find that the two command squads severely limits this army as it has great orders but not enough going around. Now you can fix this. I would take probably 4 command squads to have enough orders and then fill out with scion squads and taurox transports. The other advantage is that you do not have to take the tauroxes as dedicated transports in this case either. You can take them as fast attack, giving some flexibility if you want to go that route, or you can still stick to them being transports.
Tempestus is only a mini army with a few choices, no elites or heavy support and fast attack is more for transports that act on their own. So with unbound you can take large armies of scions and this could even make a foot slogging version of this army playable. This is what the intent of unbound is for, to make armies that the force org makes impossible.
I will certainly be playing around with this to see what works best but I am pretty confident that unbound tempestus scion armies will do quite well. Time will tell how well, but when the new rules come I will certainly be playing around with them.
While it is your choice whether to use unbound armies, I strongly encourage you to accept it and allow people to play it. We all spend lots of money on this hobby and this is a great way to get models onto the table that you normally can't because of the force org and how your army is built. Some are going to abuse it, let them, the world will not end and too many are getting to caught up in the theoretical and not the practical. Most will not go out and buy all those riptides or lone wolves etc to play those armies. Most are going to use unbound as intended, that has been my experience with 6th and it will continue in 7th. There is almost no one that I play with that uses the cheese armies regularly and there is no shaming involved, they just enjoy playing with their armies and making their idea of them work. And that is most players you encounter at your local store. Sure at big tournies you will encounter more of the worst offenders, but very few people's majority gaming time is done in this environment. So let it roll and have some fun.