Monday, May 12, 2014

7th Ed Rules: Battle Forged Balance


Now we have some confirmations of the rules for Battle Forged and Unbound armies and they are looking to be good.  The revealed bonuses for Battle Forged armies are actually quite good and are in my opinion going to help balance out the game a bit and help against some of the more common deathstar armies.  Now that I have seen it I am very happy with what is coming.

Here is the leaked pic that sums it up pretty nicely:


You get two nice bonuses for sticking with the standard force org, as well as some other implied ones that I will talk about in a bit.  So first off you get to reroll warlord, this will be great with creed and rerolling both of his traits if needed, I see him going strong in 7th.  The other is even better and that is Objective secured which gives all troops in your primary detachment that rule, meaning those units will control objectives even if normally contesting units are within range, as long as those units do not have the same rule, then they can contest as normal.  Note it only works on your primary detachment, no allies, formations etc.

This could be quite a big boon and is more than enough for me to continue using the force org chart.  Its a great bonus over unbound armies and actually a few of the deathstars that are out there.  The ones that I am thinking of is the jetseer.  Since the council and farseer(s) are not troops, the standard tactic of flying to the four winds at the end of the game will not be as effective as your troops will have to be killed or driven off of objectives for it to work.  Only eldar jetbikes as troops can pull this off, and they are far easier to kill, so you know what your target should be.  The beast star will have issues with this as well, though it is better equipped to fight in cc and drive units off, it can only be in so many places at once and cannot contest your troops, so they will again have to either be wiped or driven off.  Against the marine bike star it won't be as effective since a lot of the bikes are going to be troops, but with less models and having to place them in harms way, focus on the troops and worry about the star later.  All in all this could shift the game away from the stars.

I like that the intent of this is to try and push you towards a more balanced army and to actually bring troops to benefit from this rule.  So if you are taking force org but not a lot of troops, you are probably going to be doing it wrong.  Unbound is here now so if you want an all elite army, you can get right to it.

Now the interesting part is that it seems that unbound armies cannot take allies, only formations are allowed as an extra thing to bring along.  It is not confirmed whether they can take fortifications or lords of war, but most likely will be the case.  There are some rumors that unbound can pick their force from whatever they want, but I have yet to see something hard on that and I seriously doubt it.  Most likely you will only have freedom to choose within your codex, though the mentioning of factions is interesting and that may change things depending how that is done.

These changes alone could change the game quite a bit.  I say could because only time will tell, but I really see the bonuses for Battle Forged troops being enough to balance the equation against the deathstars that are out there and act as a good foil against unbound armies.  I really am liking this and the new freedom will be good, there are certainly some armies that will be a lot of fun to play and you can do now. 

The boons will help IG a lot, as a troop based army, our troops are now better than ever and will be holding onto objectives until the last against a lot of armies.  With unbound this will help out some builds quite a bit, mainly the Militarum Tempestus, giving access to more orders to really help that army out.  Obviously many have already thought about an armored company and it would surely be fun to bring as many tank commanders as you can to have an army of tanks with orders and a bunch of BS 4 guys thrown into the mix as well. 

I welcome 7th and the new opportunities that it will bring.

GG

16 comments:

  1. I am more optimistic now about 7th, given the bonuses to battle forged, but it won't matter much if a spammy list you don't have the fire power to deal with tables you before those troops can claim those objectives. The ability re-roll on warlords table is only really a boon if your options from that table are any good. Since my options come from the base rulebook, I really hope they fix those tables or they won't help me much. Where did you get your info that unbound can't take allies? Nothing from what I saw seems to indicate that, but I could have missed something. I heard a nasty rumor that nothing is changing in close combat. If that turns out to be true, my army is going to get beat harder than ever in 7th.

    Servicious, the Disgruntled Dark Eldar

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  2. On the video GW released I'm fairly sure it gives your allies the special rule.

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    1. Based on the Objective Secured special rule, it states that troops from THIS detachment have the rule, meaning only one detachment will get it not all. There could be a little more choice in which detachment you want to choose for this, but since your warlord cannot be from an ally detachment (minus INQ) this implies that this will only work on your primary detachment.

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    2. I also saw the rule under allied detachments when the video was playing. Only time will tell, but it does look like allies will be able to get the rule by some means.

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  3. As I don't spam anything but maybe troops, the bonus will be awesome.
    A default rerollable warlord table with Creed is great, the chances to get outflank are higher and the one of getting relentless is lower, because who needs that anyway when staying back.

    But hey, we'll see what unbound will result in.
    Quad riptide and deathstars are already a thing, now there could be even worse coming...

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    1. It won't be worse, just different. There will always be those cheese lists out there, there will just be different ones now.

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    2. One way for a FACT it is worse: before you could not take an army of lone wolves, now you can. Sure there are cheese lists now, but this edition should be judged on whether or not it makes things better, let alone worse. For my army, this edition needs to make it better because the game was already not great before. Worse would simply be unacceptable. I want a game with depth, not thousand dollar paper, scissors rock: tank spam beats infantry spam, air spam beats tank spam, infantry spam beats air spam, and riptide spam beats them all...

      Servicious, the Disgruntled Dark Eldar

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    3. Dude, you really need to stop whining. You've been doing the same song and dance for awhile now. We get it, youre not a fan of this edition. We dont need your "Oh woe is me" in every post of Grumpys. If you have something constructive to say, then feel free to post. But please, enough of the complaining.

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    4. Here here! Im glad someone finally said it. Thanks anon.

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    5. Unfortunately I have to agree, yes, D E are an older codex and when they get redone I'm sure that things will improve. As it stands they are likely to be one of the first after the ork and B A codex. I'm really not pleased about the possibility of consolidation in to combat, but I'll deal with it and if you don't want to play spam lists, don't.
      One thing I will say though is that D E rock when it comes to night fighting.

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    6. Well excuse me for not putting on a happy face when I don't happen to agree with the analysis. Is the purpose of the comments section to comment or to push GW's stock prices up? I don't play Space Marines, Imperial Guard, Eldar or Tau. I have every right, just like Chaos players and Tyranid players to think GW doesn't always put out quality rules. Sometimes they get it right, sometimes they don't. Just look at Ogryns. Now imagine half the codex you paid good money to play has Ogryn like-rules. You would probably want the new edition to address that, and be a bit miffed if it did not. If you want to tell me its so great, tell me why its going to be so great. If you notice I my first post expressed some optimism, but I'm not going to blindly go along with 'it won't be worse'. The full set of rules haven't been released yet so how can anybody know? Go check out the article at Frontline Gaming "Just Because the Sky Isn't Falling, Doesn't Mean it Isn't Falling on Someone."

      Servicious, the Disgruntled Dark Eldar

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    7. I dont think that is what they are saying Serv. They just said that they get it, you are not happy with it since you reply in every one of the posts about how much you dont enjoy it. They are just saying stop for now since they understand you dont like and dont need to keep repeating yourself. When your opinion changes, then post, but you dont need to post the same unhappy face since we already know you are unhappy. That is all.

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    8. I agree, and you have every right to be unhappy with the way things are, but there have to be some positives. As I said, every time I've played D E with night fighting I've been on the back foot from the off. You have the ability to run a fast agile strike force with some nice bonuses.

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  4. Well I I guess nobody actually read my first post where I said I was 'more optimistic'. I'm commenting on individual facts, like how good the warlord trait re-roll is, and the objective secured rule's effect. That is not saying 'I don't enjoy it'. Its called analysis with a perspective.

    Servicious, the Disgruntled Dark Eldar

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    1. Unfortunately, you went right back to complaining again a day later. Thats why a lot of us are fed up. We are fine with constructive feedback, we are not fine with constant whining.

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