Friday, May 23, 2014
7th Allies Changes and Others that Help the Game
With 7th we have a new Allies chart and changes to the rules for allies. A few things have been cleared up and there are a few big changes here. Plus there is another change, not directly and ally change but one that has been pretty contentious to the 40k community. The allies chart now makes a lot more sense, and a lot of the broken combos have been hit, but some can still be done, but overall the allies chart makes sense fluff wise. This was a needed change and I like it.
So the big changes are that all Armies of the Imperium are battle bros. Tau are no longer battle bros with eldar and SM. They are desperate with Imperium and convenience with eldar. Eldar are only battle bros with them self and Dark Eldar, which makes sense. Another big change is that CSM and Demons are Come the Apoc with Imperium, so IG and CSM are not as close as they once were.
However, this does not mean the Apoc cannot ally anymore. Below are the changes to how allies work.:
Battle Bros - benefit from warlord trait; ICs can join; "friendly units" for psy powers, abilities, etc.; can use special abilities to repair vehicles; can use modifiers and re-rolls on reserve rolls; can embark on each other's transports
Allies of Convenience - treated as enemy units that cannot be charged, shot, attacked or targeted; cannot move within 1" of each other; no warlord, no IC joining, and basically none of the above stuff but are impacted by that effect enemy models.
Desperate Allies - same as AOC plus if within 6" roll a D6, on a 1 they do nothing
Come the Apocalypse - same as Desperate but cannot deploy within 12" of each other.
No restrictions on scoring for any allies. They seem to get objective secured.
So big changes here, Battle bros can go into allied transports! This is fine with me, it fixes the confusion of whether ICs could go into an allied transport and as for allowing allied units into transports, I don't see it being too crazy. Ogryns in land raiders, if you feel like spending that much points. Things like that can happen, but I really don't have too much of a problem with this. It makes more sense.
You can repair each others vehicles now, and any army modifiers for reserves go for all units you have. Convenience changed slightly and an important thing to note is that they are affected by rules that "affect enemy models". For example there is the warlord trait that forces enemy models to use lowest Ld if within range, this will affect your allies as well as opponents army. So allies of convenience (and the rest) will have to be more careful when those rules are in play.
Desperate is pretty much the same, within 6" roll and on a one they do nothing. Come the Apoc can now ally, they have all the restrictions as Desperate plus cannot deploy within 12" of each other. Really its a minor restriction but nice that it is there.
Another big change and one that I am happy about is that IC cannot ever join an MC, with a few exceptions for tyranids in regards to carnifexs and primes and such. So no more Ovesa star. If you have an MC, an IC cannot join up with them. I really like this change and how it drops some of the cheese that was seen in 6th.
I am really a big fan of the allies changes and think that this and combined with psychic changes will hurt almost all of the big deathstars. Psychic is harder now and units can only cast the same power once. This is great, so a seer council can only cast fortune on itself once, if it fails it fails and they can't use it again. Since it is written as unit, even ICs cannot then take a shot at it. This is huge.
I am liking this better and better.